Melvin Rooth | Project ET | VR | Walter Giannuzzi
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Virtual Reality is a simulated experience that mimics the real world. With the use of stereoscopic goggles the user can fully emerge in a virtual world. This requires for the user to put on the headset, mostly featuring a set of controllers that act as a pair of hands in the virtual world.
When the person emerges in a virtual reality, you are there in the virtual world being part of the virtual world, no matter what circumstances you are in.
Augmented reality. It's the enhanced version of yourself. There's clearly a difference between virtual reality and augmented reality.
In Virtual Reality (VR), the users' perception of reality is completely based on virtual information. In Augmented Reality (AR) the user is provided with additional computer generated information that enhances their perception of reality.With augmented reality you see the world around you as it is, but with an extra layer. This layer can contain data visualisation or extra visuals to your sight. It is like a combination of the two worlds, virtual and real-time.
For example, in architecture, VR can be used to create a walk-through simulation of the inside of a new building; and AR can be used to show a building's structures and systems super-imposed on a real-life view.
source: https://en.wikipedia.org/wiki/Virtual_reality
AR: Pokémon Go on the iPhone
(source: phys.org)
source: https://en.wikipedia.org/wiki/Augmented_reality
VR - The HTC Vive
(source:)
Mixed reality. Mixed reality is a mix of virtual reality and augmented reality.
MR (source: Westend61/Getty Images)
VR can be applied on many domains. A few examples of domains that currently use VR for lets say trainingpurposes are:
Games
Education
Sports
The military
Health
Fashion
Data visualisation
Hospitals
Retail
Manufacturers
Construction